Your daughter plays field hockey.
Now you do too.

You know football, maybe you played lacrosse, maybe you played soccer. This is none of those, and the whistle is going to blow more than you expect. Here is everything a dad needs to follow the game, sound like he knows what he is watching, and not embarrass anyone from the bleachers.

High school rules (NFHS) with Maryland (MPSSAA) specifics · Updated for the 2026 season

HARD PLASTIC. 5.5 OZ. IT HURTS.
Like soccer11 a side, one goalie, 100 yards long, two umpires, no offside, ball on the ground most of the time.
Like ice hockeySticks, a flat blade, quick passing, and a goalie in full armor. No boards, no checking, no fighting.
Like lacrosseSame fall season, same fields, same 25-yard restraining feel. Field hockey is far less contact.
Like nothing elseOne side of the stick only, no feet, no shielding the ball, and goals count only from inside the circle.
Start here

The field, and the one line that matters most

It is a football field with the numbers scrubbed off and a big letter D painted at each end. That D is the whole sport.

CENTER LINE (50) 25-YARD LINE 25-YARD LINE STROKE SPOT (7 YD) THE CIRCLE ("THE D") 16 yards out. Goals only count from inside it. DASHED LINE = 5 YARDS OUTSIDE THE CIRCLE Free hits inside it can't be smashed straight into the D. 100 YARDS LONG · 60 YARDS WIDE · GOAL 12 FT WIDE, 7 FT HIGH
Small ticks on the end line mark where a penalty corner is inserted (10 yards from the post).
  • Field100 by 60 yards. Almost always turf now, which is why the ball moves so fast.
  • Goal12 feet wide, 7 feet high. Backboards along the bottom are 18 inches tall, and that height matters on penalty corners.
  • The circleA semicircle 16 yards from each goalpost. A shot has to be taken from inside it to count. A ball that rolls in from 40 yards out is not a goal.
  • 25-yard lineFouls by the defense between here and their goal get harsher treatment. Also where many restarts happen.
  • Stroke spot7 yards out. Where penalty strokes are taken, one on one against the goalie.
  • Players11 per team on the field, including the goalie. Rolling subs at the center line, like hockey, not like soccer.
  • OfficialsTwo umpires. Each one owns one half of the field and the circle on that end. Do not yell at the far umpire about a call near you.
The stickFlat on one side, rounded on the other. Only the flat side (and its edge) can touch the ball. There is no such thing as a left-handed stick. Every player, lefty or not, holds it the same way, left hand on top.
Who is who

Positions, and where your kid actually is

Most high school teams line up in some version of 4-3-3 or 3-3-3-1. Coaches move players around constantly, so ask your daughter what she played, not the internet.

GK D D D D M M M F F F DEFENDERS MIDFIELD FORWARDS ATTACKING LEFT TO RIGHT. THE OTHER TEAM'S 11 ARE NOT SHOWN, FOR YOUR SANITY.
A 4-3-3. Swap one defender for a lone "sweeper" behind the line and you have the other common look.
1

Goalkeeper

Helmet, leg pads, kickers, chest pad, gloves. The only player who can use her feet, hands and body to stop the ball. Kicks clears out of the circle. Cannot lie on the ball.

3-4

Defenders

Backs. Clear the ball out of the circle, step up to the 25 when the team is attacking. The "sweeper," if there is one, is the last player before the goalie.

3

Midfielders

Run the most of anyone. Link defense to attack, take a lot of free hits, and get subbed often because they are gassed.

3

Forwards

Strikers and wings. Their job is to get the ball into the circle and draw penalty corners, which is where most high school goals come from.

Where the goals come from

Penalty corners, strokes and what counts

A high school game with three goals probably had eight or ten penalty corners. When you hear "corner!" from the bench, that is the moment to look up from your phone.

A A A A A A D D D D GK INSERTER, 10 YD FROM POST ATTACKERS WAIT OUTSIDE THE CIRCLE 25-YD LINE OTHER 6 DEFENDERS PAST THE CENTER LINE
Five defenders (goalie plus four) start behind the end line. The other six have to wait beyond the center line until the ball is inserted.

How a penalty corner works

  1. Setup. Attackers spread around the outside of the circle. Five defenders, including the goalie, line up behind the end line. Nobody moves until the ball is played. No subs during the corner except for an injured or carded goalie.
  2. Insert. One attacker pushes or flicks the ball from the end line, 10 yards from the post, out to the top of the circle. Once it moves, everyone charges.
  3. Stop. A teammate traps the ball at the top of the circle. The ball has to leave the circle before anyone shoots, which is why the trap sits just outside the line.
  4. Shot. Usually a big hit ("drive") or a "drag flick," where the ball is scooped up and slung at the goal. A first-shot hit must cross the goal line below backboard height (18 inches) to count. A flick or push can go higher. Watch a goalie choose to stand up or go down based on which one is coming.
  5. Reset. Another foul in the circle during the corner means another corner. Three or four in a row is normal, which is why the bench keeps yelling "again!"
2026 rule noteIf an attacker sneaks into the circle early, the corner restarts and the inserter has to go stand past the center line, so the attack loses its inserter for the retake. Coaches hate it. Now you know why they are hollering "stay out!"

Penalty stroke

One attacker, one goalie, 7 yards apart. The umpire blows the whistle, the attacker gets one push or flick. No backswing hits, no rebounds. Everyone else stands behind the 25. It is about a 70 percent proposition for the shooter, so a save is a big deal.

Awarded for an intentional foul inside the circle, or any foul that took away a probable goal (a defender's foot on the goal line, for instance).

What counts as a goal

The ball must be touched by an attacker's stick inside the circle before it crosses the goal line, completely, under the crossbar. A shot from outside that deflects off a defender in the circle does not count. A shot from outside that clips an attacker's stick in the circle does.

Goals are worth one. There are no bonus points, no two-point circle, and no ties broken by shots on goal. A 1-0 game with 20 saves is a normal Tuesday.

Why the whistle keeps blowing

The whistle decoder

Field hockey has a lot of fouls, and most of them are not dramatic. A foul almost always means a free hit for the other team from the spot, with the defense backing off 5 yards. Here is the full list; the foul finder below sorts it for you.

You sawWhat it is calledWhy it is a foulResult
Ball hit a footFeet (or "kick")Field players cannot stop or move the ball with any part of the body. Only the goalie can. Umpires can let it go if the foot touch did not help the player or hurt the opponent. That is "advantage," and it is why the same thing gets called one time and not the next.Free hit
Player turned her back on a defenderObstructionYou cannot shield the ball with your body or stick from someone trying to play it. The biggest difference from soccer. She can receive with her back turned, but has to move off right away.Free hit
Teammate stepped between the ball and a defenderThird-party obstructionSame idea, but a second attacker doing the blocking. Think of an illegal pick in basketball.Free hit
Ball flew up near a crowd of playersDangerous playLifting the ball is legal. Lifting it at or into someone within about 5 yards, or a ball that makes players duck, is not. Umpires judge danger, not height, so a chest-high pass into open space can be fine.Free hit
Two players tangled sticks, one stick got whackedHacking / stick interferenceYou play the ball, not the other stick. Slashing at a stick or hooking it is a foul.Free hit
Ball hit with the rounded side of the stickBack stickOnly the flat face and its edges are legal. Hard to see from the stands; trust the umpire on this one.Free hit
Hit from behind or a shoulder went inBody contact / tackling from behindIt is a non-contact sport on paper. Defenders must tackle from the side or front without contact. A shoulder in the back is a foul, and a bad one can draw a card.Free hit, maybe a card
Stick swung up around head heightDangerous use of the stickA backswing or follow-through that endangers someone gets whistled even if nobody was hit.Free hit, maybe a card
Defense fouled inside the circlePenalty cornerAny defensive foul inside the circle, or an intentional foul between the 25 and the circle, or the defense knocking the ball over the end line on purpose.Penalty corner
Defense fouled in the circle and it stopped a sure goalPenalty strokeAn intentional foul in the circle, or any foul that prevented a probable goal. The field hockey version of a penalty kick.Penalty stroke
Whistle, but nothing happenedAdvantage, or a self-startUmpires often signal a foul and let play continue if the fouled team still has the ball. Also, on a free hit the player can just start dribbling ("self-start") with no pass required, so play resumes fast.Keep watching

Green card

A warning with teeth. Two minutes off the field, and the team plays short while she sits. Usually for a repeat foul or mouthing off.

Yellow card

Five minutes minimum, ten for something rough. Team plays short. Two yellows and she is done for the day.

Red card

Ejected for the rest of the game and the team plays short the whole way. Rare. Fighting, deliberate dangerous play, or a coach who would not stop.

Restarts you will see every few minutes

  • Free hitMost fouls. Ball must be still, then hit, push or dribble it. Opponents give 5 yards. Inside the dashed 5-yard line, the attacking team cannot play it straight into the circle; it has to travel 5 yards or touch another player first.
  • Side-inBall crosses the sideline. Other team restarts from where it went out. Like a throw-in, but with the stick, on the ground.
  • 16-yard hitAttacker knocks the ball over the end line. Defense restarts from 16 yards out, in line with where it crossed.
  • 25-yard restartDefender accidentally puts it over her own end line. Attack restarts at the 25-yard line, in line with where it crossed. If it was deliberate, that is a penalty corner instead.
  • BullyRare. Two players tap sticks over the ball to restart after an injury stoppage or a simultaneous foul. Yes, it is really called a bully.

Things that are not fouls, so hold your comments

  • OffsideDoes not exist. Forwards can camp at the goal line all day.
  • AerialsA long lifted pass is legal as long as it lands in space. The receiver gets 5 yards to bring it down before anyone can challenge.
  • Goalie kicksPerfectly legal inside her circle. Goalies clear with their feet constantly.
  • Self-startA player taking a free hit can just go. Nobody has to touch it first.
  • Foot, no whistleAdvantage. The umpire decided the foot touch did not matter. Move on.
The whistle just blew

Foul finder

Tap what you saw and the list narrows to the foul it probably was, ranked by how often umpires actually call it in a high school game. Add where it happened to see what comes next, or match the umpire's arms if you missed the play.

What did you see?

Pick one

Where, and who fouled?

Optional. Changes what happens next.

What did the umpire do with their arms?

Optional. Umpires signal the foul, then the restart.

Frequency tiers are a rough guide from typical high school games, not official statistics. Signals follow the standard umpire signals used under NFHS and FIH rules; a few fouls have no signal of their own and the umpire just shows the restart.

How long you will be standing there

The clock, and Maryland overtime

Four quarters since 2020. Plan on about 90 minutes from first whistle to handshake line, longer if it goes to overtime.

Q1 15:00

Then a 2-minute break.

Q2 15:00

Then halftime, up to 10 minutes. Teams switch ends.

Q3 15:00

Then a 2-minute break.

Q4 15:00

Then the handshake line, or overtime.

  • Stops forInjuries, cards, penalty strokes, and team timeouts. Each team gets one 90-second timeout per game.
  • Runs throughOrdinary free hits and side-ins. That is why a team protecting a lead takes its sweet time on every restart.
  • Mercy clockMaryland rule: once a team leads by five goals, the clock keeps running after goals instead of stopping.
  • End of quarterA penalty corner or stroke awarded as time expires still gets played out, except at the end of the fourth quarter when the result no longer matters.

Overtime in Maryland (MPSSAA)

  1. Two 10-minute sudden-victory periods, 7 on 7 (goalie plus six). First goal wins. Teams start with 7 unless someone is still serving a card.
  2. Still tied? One-on-ones. Five shooters per team, alternating. Each shooter starts at the 25-yard line with the ball and has 10 seconds to dribble in and beat the goalie. It looks like a hockey shootout, with a moving goalie coming out to challenge.
  3. Regular season: if it is still tied after the five one-on-ones, the game stays a tie.
  4. Playoffs (region and state): sudden-victory one-on-ones, alternating shooters until one team is ahead after an equal number of tries.

Some county leagues shorten regular-season overtime or skip it. Ask the coach what your league does before you plan dinner.

Bleacher etiquette

Sideline survival

Field hockey crowds are small and the parents all know each other by week three. What you yell will be remembered.

Safe to yell

  • Corner!When the defense fouls in the circle. You will be right about half the time, which is better than most.
  • Get it out!When the ball is loose in your daughter's defensive circle. Universally accepted.
  • Stay out!To attackers creeping into the circle before a corner is inserted.
  • Nice trap.When someone stops a hard pass dead. It is harder than it looks and players notice who noticed.
  • Good save, keeper!Goalies get very little love. Fix that.

Please do not yell

  • Kick it!That is a foul. Every parent who ever played soccer has done this once. Once.
  • Obstruction!You probably could not see it from your angle, and the umpire on that half of the field could.
  • Offside!There is no offside. The other team's parents will hear you.
  • That's a foot!It may have been, and the umpire played advantage. Yelling it three seconds later does not help.
  • Anything at the umpires.Two umpires, a hundred yards, a fast ball. Also, the coach can get carded for the crowd. Yes, really.

Things dads learn the hard way

  • The ballHard plastic, about the size of a baseball, 5.5 ounces. A drive off the stick can top 60 mph. Do not stand behind the goal to get a better photo.
  • BruisesShins, ankles, knuckles. Normal. A ball to the hand hurts for a week and everyone on the team has done it.
  • The stanceField hockey is played bent over. Her back will hurt in September and be fine by October.
  • Game dayGames are typically weekday afternoons. Bring a chair. Bleachers are not guaranteed, and the "home" side is wherever the parents already are.
  • SeasonFall. Tryouts in mid-August, regular season through October, Maryland playoffs run into November.
Gear

What you will be buying

The good news is the list is short. The bad news is the stick is the one thing she will have an opinion about.

ItemNotesRoughly
StickSized by height, roughly to the hip bone. Composite for turf. A pricier stick does not make her better, but a broken one costs the same to replace.$60 to $250
Shin guardsRequired. Field hockey shin guards are bigger than soccer ones because the ball is hard.$20 to $50
MouthguardRequired, and umpires check. Any color is fine. New for 2026: no decorative add-ons that do not protect teeth.$5 to $30
GogglesOptional under national rules; Maryland follows that, but some teams and coaches still require them. Ask before buying.$30 to $60
Turf shoes or cleatsMolded cleats are fine. Metal spikes are not allowed.$50 to $120
Stick bag, grip, ballA home ball for the driveway is the best $8 you will spend. Hitting against a garage door is a rite of passage.$30 to $60
Pop quiz

You make the call

Six plays you will see this season. Pick what the umpire does. No points are kept, but the other dads are watching.

Talk the talk

Glossary

The words you will hear from the bench, the bleachers and the back seat on the ride home.

Aerial
A long, high lifted pass. Legal if it lands away from other players.
Advantage
Umpire saw a foul and let play go on because stopping it would help the fouling team.
Back stick
Playing the ball with the rounded side. Foul.
Bully
A face-off restart. Two players tap sticks over the ball.
Circle / the D
The 16-yard scoring zone. Goals only count from inside it.
Corner
Short for penalty corner. The big set piece.
Crumbs
Loose rebounds in the circle after a save. Forwards live on crumbs.
Drag flick
A scooped, slung shot on a penalty corner. The fastest shot in the sport.
Drive
A full-swing hit. Loud.
Flick
Lifting the ball with a wrist snap. Legal shot at any height on goal.
Fly / flyer
The defender who sprints out of the goal at the inserter on a corner. Brave.
Hit
Any swing at the ball with a backswing.
Inserter
The attacker who starts a penalty corner from the end line.
Jab
A one-handed poke at the ball to knock it away.
Long corner
Old name for the 25-yard restart after the defense puts it over the end line.
Obstruction
Shielding the ball with your body. The soccer dad's most common surprise.
Push
Moving the ball along the ground with no backswing. Used for strokes and inserts.
Reverse stick
Flipping the stick over to play the ball on the left side with the flat face still on the ball. Legal and skilled.
Scoop
Lifting the ball over a stick or a player.
Self-start
Taking a free hit by just dribbling off. No pass needed.
Stroke
Penalty stroke. One on one from 7 yards.
Sweeper
A lone defender behind the back line, the last one before the goalie.
Trap
Stopping a pass dead on the stick. The skill that separates JV from varsity.
Tomahawk
A reverse-stick hit with the stick turned over. Rare in high school, thrilling when it works.